Where The Dead Will Rise
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 Forum: Cataclysm 4.3.4   Topic: V.I.P V 15

 Post subject: V.I.P V 15
Posted: September 14th, 2021, 7:05 am 

Replies: 0
Views: 36

... a crash from below:​​ ​ Optimized server error logs:​ On V15, we made sure to fix a lot of the ugly console error logs on the start-up.​ Fixing it, is a manual and boring task, but it means the error log is now 38 KB, ...

 Forum: Cataclysm 4.3.4   Topic: VIP 13

 Post subject: VIP 13
Posted: May 18th, 2020, 10:30 pm 

Replies: 0
Views: 19673

... the VIP versions to only the VIP users, and have the ability to control it. This is done to protect the safety of the Emucoach VIP users - to make sure you get what you pay for, and to avoid it from being spread across the big web. You might be curious about this new system! I understand, we are ...

 Forum: Cataclysm 4.3.4   Topic: V.I.P. 12

 Post subject: V.I.P. 12
Posted: March 19th, 2020, 8:17 am 

Replies: 0
Views: 19178

... even when the player did not have the glyph. - Fixed Eye for an Eye paladin talent. It now procs properly. - Fixed Glyph of Resilient Grip - Ensure that the fishing bobber expires when the Fishing channeling ends, and don't allow fish to be hooked in the instant the spell is cast. (TrinityCore#23448) ...

 Forum: Trinity 101   Topic: map mmap dbc

 Post subject: map mmap dbc
Posted: August 16th, 2019, 8:55 am 

Replies: 0
Views: 27293

... mmaps_generator.exe vmap4extractor.exe vmap4assembler.exe Note - If you are extracting the data files from another machine, please make sure that you have the appropriate VC++ Redistributable Packages installed 2. Browse into your C:\TrinityCore\contrib and copy " extractor.bat ...

 Forum: Legion   Topic: Patch Files for WoW

Posted: March 4th, 2018, 4:36 pm 

Replies: 0
Views: 25771

OK here are the patch files and patch and dll files for wow Updated 04/01/2018 So make sure you update your patched WOW file

 Forum: Aion   Topic: Admin Command

 Post subject: Admin Command
Posted: January 16th, 2017, 7:47 pm 

Replies: 0
Views: 58966

... id=47 Project Drakanhammer Researcher id=48 Homuron Knights id=49 The One who Confronted Fate id=50 Savior of Future id=51 Raider Hero id=52 Treasure Hunter id=53 Mosbear Slayer id=54 Fluent in Mau id=55 Kind id=56 Legendary Hunter id=57 Protector of Altgard id=58 Tayga Slayer id=59 Courageous ...

 Forum: Cataclysm 4.3.4   Topic: CryptHome VIP - Changelog from v6.1 to v6.2:

Posted: December 11th, 2016, 4:10 pm 

Replies: 0
Views: 49118

... as all of your reported bugs. We listen to you guys and we always try to improve the project. Do you believe that we can improve the project? Make sure to give us feedback (you can do in a PM, or below in this forum thread), and we'll gladly review it! Changelog: - Made some loot fixing and creature ...

 Forum: Trinity 101   Topic: How to compile Trinity

 Post subject: How to compile Trinity
Posted: July 22nd, 2016, 9:25 am 

Replies: 0
Views: 37075

... OpenSSL ≥ 1.0.0 CMake ≥ 3.3.2 MS Visual Studio (Community) ≥ 12 (2013) Update 4 (Desktop) Git Extensions Includes Git, MySYSGit, and KDiff - be sure to install all three View this thread for important details on how to install Git for best results. Default install options for KDiff and MySYSGit ...

 Forum: Trinity 101   Topic: [HowTo] Maintain a remote fork for pull requests (TortoiseGI

Posted: September 25th, 2015, 5:40 am 

Replies: 0
Views: 11063

... 'TortoiseGIT->Switch/Checkout...' 1b. Choose 'master' and click 'OK' 2. Right-click on your local repo and select 'TortoiseGIT->Sync...' 3. Make sure both 'local branch' and 'remote branch' say 'master' 4. Select the reference to the remote master you made in step III for 'Remote URL' * Choosing ...

 Forum: AION Client   Topic: commands

 Post subject: commands
Posted: November 6th, 2011, 2:40 pm 

Replies: 0
Views: 18522

... Project Researcher id = 48 Homuron Knights id = 49 The One Who Confronted Fate id = 50 Savior of Future id = 51 Raider Hero id = 52 Treasure Hunter id = 53 Mosbear Slayer id = 54 Fluent in Mau id = 55 child id = 56 Legendary Hunter id = 57 Protector of Altgard id = 58 Tayga Slayer id ...

 Forum: Cataclysm 4.3.4   Topic: ahbot playerbots and VIP Accounts

Posted: October 3rd, 2011, 5:54 pm 

Replies: 0
Views: 19417

... the same one. That one may work better. I have not tested. Only thing I don't like about the other one is the extra config file. Also, I am not sure this ahbot sells glyphs. will check and report back. Playerbots: One of the most sought after scripts. This allows a player to bring in another ...

 Forum: WOTLK UpDates on Core   Topic: Core Update 11204

 Post subject: Core Update 11204
Posted: February 28th, 2011, 8:46 pm 

Replies: 0
Views: 19915

... `pool_creature_template`/`pool_gameobject_template`. [11189] Skip BGs also (in addition to arenas) in InstanceData::SaveToDB [11188] Make sure that all WorldPersistentState objects created before pool system start. [11187] Minimize direct access to honor and arena points fields [11186] ...

 Forum: WOTLK   Topic: Patching

 Post subject: Patching
Posted: September 30th, 2010, 9:38 pm 

Replies: 0
Views: 10700

... <ItemGroup> Ok now i run git apply --check --whitespace=fix ahbot.patch and no error then i apply patch and compile 12 ok 0 errors... not sure what i did right this time... but is it ok to take lines from pach file and put into game files ? i cant seem to edit patch file to make them work ...

 Forum: WOTLK UpDates on Core   Topic: Core Update 10484

 Post subject: Core Update 10484
Posted: September 15th, 2010, 7:31 pm 

Replies: 0
Views: 25572

... -> UnorderedMapSet.h [10369] Implement UNORDERED_SET support. [10368] Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST [10367] Making sure CreaturesAddon are re-loaded after creature evade [10366] Add portable way for hash specialization adding. [10365] Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL ...

 Forum: WOTLK UpDates on Core   Topic: Core Update 10339

 Post subject: Core Update 10339
Posted: August 10th, 2010, 6:39 pm 

Replies: 0
Views: 17881

... handle auras with infinite duration in code added by [10335]... [10336] Server side checks for casting non-combat spells in combat. [10335] Make sure DynamicObjectUpdater::VisitHelper does not overwrite existing PersistentAreaAura and leave orphaned aura in m_modAuras. [10334] Update shift-link ...
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