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 Post subject: adding items
PostPosted: November 25th, 2011, 6:38 pm 
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Joined: April 19th, 2006, 8:45 am
Posts: 726
Location: Indiana
Highscores: 173
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hello, I would like more information about adding items
eg What does:

<item_template id="110601138" level="55" mask="36936" armor_type="PLATE" item_type="NORMAL" item_category="PL_TORSO" quality="EPIC" price="1727135" ei="186000130" eic="467
40" origRace="ELYOS" slot="8" equipment_type="ARMOR" desc="1549369">
<modifiers>
<add value="219" name="EVASION" />
<add value="127" name="MAGICAL_RESIST" />
<add value="418" name="PHYSICAL_DEFENSE" />
<add value="328" bonus="true" name="MAXHP" />
<add value="277" bonus="true" name="MAXMP" />
<rate value="67" bonus="true" name="BOOST_HATE" />
<rate value="10" bonus="true" name="FLY_SPEED" />
<add value="89" bonus="true" name="PHYSICAL_DEFENSE" />
<add value="47" bonus="true" name="MAGICAL_RESIST" />
<add value="109" bonus="true" name="BLOCK" />
</modifiers>
</item_template>

Id = id from Aiondatabase [ OK ]
level = character level for which the armor is made [ OK ]
mask = ??? I do not know !!!
armure_type = choice of leather, chain, plate, cloth [ OK ]
item_type = ??? I do not know !!!
item_catergory = PL_TORSO, CL_TORSO, CH_TORSO, .... Should match the location of the piece of armor
quality = Choice of Epic, Legend, Unique , Rare, Common [ OK ]
Price = selling price or price vendor, please confirm
ei = Choice purchase with mithril piece, bronze, silver [ OK ]
eic = How many piece for the purchase [ OK ]
origRace = Choice of Elyos, Asmodien [ OK ]
slot = It is the slot where the item is placed in your character

2-handed weapon (BOW, STAFF, ... ) = 1 ; Shield = 2 ; Weapon (Sword ... ) = 3 ;
Helmet = 4 ; Jacket = 8 ; Glove = 16 ; Shoe = 32 ; Earrings = 192 ;
Ring = 768 ; Necklace = 1024 ; Pauldrons = 2048 ; Pants = 4096 ;
Wings = 32768 ; Belt = 65536 ;

equipement_type = Choice ARMOR, WEAPON
desc = ??? I do not know !!!

exchange_mins = Exchange time

For the case where it would be a type weave abyssal
ap = Prices Abyss Points
instead of "ei" you "ai" : ai = Type of medals for the purchase of armor, weapons and accessories
instead of "eic" you "aic" : aic = How many medals for the purchase

exemple :
<item_template id="110501011" level="55" mask="4168" armor_type="CHAIN" item_type="ABYSS" item_category="CH_TORSO" quality="UNIQUE" price="1333050" ap="731800" ai="186000096" aic="37" origRace="ELYOS" desc="1516149" slot="8" equipment_type="ARMOR">
Here is another option in addition to the armor set for a very specific class
restrict = "0,0,0,0,0,55,0,0,0,0,0,0" > defines the class to which it belongs in this case if the ranger level 55

ex. :
<item_template id="110301019" level="55" mask="36940" armor_type="LEATHER" item_type="NORMAL" item_category="LT_TORSO" quality="UNIQUE" price="1333050" option_slot_bonus="2" restrict="0,0,0,0,0,55,0,0,0,0,0,0" desc="1503469" slot="8" equi

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